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army [2020/07/10 23:11] 104.33.169.149 Added unit info |
army [2021/08/13 12:41] (current) 80.163.21.181 |
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| ====== Army ====== | ====== Army ====== | ||
| + | Under [[Army]] is where you can see **costs** and **strengths** of units, as well as **produce** and **dismiss** units.\\ | ||
| - | <WRAP center round important 60%> | + | Units are built in much the same manner as [[:crafting]] items, except they require a [[villagetab:fort:Barracks]] for housing and an available worker is needed to transform into a solder (which immediately removes him from his housing and turns him into a "crafting process", as part of cost of that unit, just like the other material costs).\\ |
| - | Army is currently being reworked as part of world map & army update | + | |
| - | </WRAP> | + | |
| - | ^Unit ^Cost ^Attack ^Defense ^Speed ^Coins ^ | + | For the "crafting process" of the soldier to progress a [[villagetab:fort:training_square|Training Square]] is needed, which also requires a worker to be assigned to it to function. |
| - | | Militia | 5 Fur | 0 | 2 | 3 | 0 | | + | |
| - | | Spy | 1 Clothes, 20 Coins | 0 | 1 | 10 | 5 | | + | Moving units is done on the [[worldmap|World Map]] though. |
| - | | Spearman | 1 Spear, 1 Leather Armor | 5 | 2 | 6 | 2 | | + | |
| - | | Archer | 1 Bow, 1 Leather Armor | 2 | 5 | 6 | 2 | | + | Keep in mind that units have an Upkeep cost, which is paid once every 30 days. |
| - | | Swordsman | 1 Sword, 1 Shield, 1 Leather Armor | 9 | 4 | 5 | 5 | | + | |
| - | | Light cavalry | 1 Horse, 1 Sword, 1 Light Armor | 15 | 6 | 10 | 10 | | + | |
| - | | Horse Archer | 1 Horse, 1 Bow, 1 Light Armor | 6 | 15 | 10 | 10 | | + | |