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army [2021/08/12 12:59] 80.163.21.181 created |
army [2021/08/13 12:41] (current) 80.163.21.181 |
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+ | ====== Army ====== | ||
Under [[Army]] is where you can see **costs** and **strengths** of units, as well as **produce** and **dismiss** units.\\ | Under [[Army]] is where you can see **costs** and **strengths** of units, as well as **produce** and **dismiss** units.\\ | ||
- | Units are built in much the same manner as crafting items, except they require a [[villagetab:fort:barracks]] for housing and an available worker is needed to transform into a solder (which immediately removes him from his housing and turns him into a "crafting process", as part of cost of that unit, just like the other material costs).\\ | + | Units are built in much the same manner as [[:crafting]] items, except they require a [[villagetab:fort:Barracks]] for housing and an available worker is needed to transform into a solder (which immediately removes him from his housing and turns him into a "crafting process", as part of cost of that unit, just like the other material costs).\\ |
- | For the "crafting process" of the soldier to progress a [[villagetab:fort:training_square]] is needed, which also requires a worker to be assigned to it to function. | + | For the "crafting process" of the soldier to progress a [[villagetab:fort:training_square|Training Square]] is needed, which also requires a worker to be assigned to it to function. |
- | Moving units is done on the World Map though. | + | Moving units is done on the [[worldmap|World Map]] though. |
- | Keep in mind that units have an Upkeep cost. | + | Keep in mind that units have an Upkeep cost, which is paid once every 30 days. |