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happiness [2026/03/19 10:23]
2a01:b740:13d0::1b8
happiness [2026/03/21 00:39] (current)
64.238.204.179
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   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.
   - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable.   - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable.
-  - +1 Positive Happiness: ​Nearby ​Pirates ​defeated+  - +1 Positive Happiness: ​After defeating ​Pirates ​
   - Positive Happiness: For an adjustable amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing.   - Positive Happiness: For an adjustable amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing.
   - Negative Happiness: Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]].   - Negative Happiness: Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]].
-  - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) +  - Negative Happiness: Active when not all shelters are upgraded to the best available. (-3 Low quality housing) 
-  - Negative Happiness: Active when Pirates ​base present nearby +  - Negative Happiness: Active when pirate ​base present nearby ​(-3 Pirates base present) 
-  - Negative Happiness: Active when Large population ​(100 and more)+  - Negative Happiness: Active when population ​is over 100 and more (-1 Population size) 
 +  - Negative Happiness: Active when not enough clothing (-3 Fur clothing)
  
happiness.txt · Last modified: 2026/03/21 00:39 by 64.238.204.179