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happiness [2026/03/19 10:23] 2a01:b740:13d0::1b8 |
happiness [2026/03/21 00:39] (current) 64.238.204.179 |
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| - +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. | - +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. | ||
| - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. | - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. | ||
| - | - +1 Positive Happiness: Nearby Pirates defeated | + | - +1 Positive Happiness: After defeating Pirates |
| - Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. | - Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. | ||
| - Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. | - Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. | ||
| - | - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) | + | - Negative Happiness: Active when not all shelters are upgraded to the best available. (-3 Low quality housing) |
| - | - Negative Happiness: Active when Pirates base present nearby | + | - Negative Happiness: Active when pirate base present nearby (-3 Pirates base present) |
| - | - Negative Happiness: Active when Large population (100 and more) | + | - Negative Happiness: Active when population is over 100 and more (-1 Population size) |
| + | - Negative Happiness: Active when not enough clothing (-3 Fur clothing) | ||