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happiness [2019/07/12 06:51]
xamer created
happiness [2023/04/24 20:16] (current)
173.47.146.14
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 +====== Happiness ======
 +
 Happiness affects villagers production rate. Happiness affects villagers production rate.
 +
 +<WRAP center 30%>
 +^ Happiness ​        ^ productivity buff        ^
 +| 0% - 10%          | -10%        |
 +| 10% - 40%         | 0%          |
 +| 40% - 60%         | 10%         |
 +| 60% - 90%         | 20%         |
 +| 90% - 100%        | 50%         |
 +</​WRAP>​
  
 There are currently four things that can increase/​decrease happiness. There are currently four things that can increase/​decrease happiness.
  
-  - [[food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [management:​management] tab they will gain or loose happiness. +  - [[resources:​Food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [[:management|management]] tabthey will gain or loose happiness. 
-  - [[heating]] - Your people will be happy and their happiness will grow if they can warm their houses during [winter]. ​If there is not enough [fuel] then their happiness will decrease +  - [[heating]] -If there is not enough [fuel] during [winter] then their happiness will decrease 
-  - [[clothes]] - Vilalgers ​need to wear clothes that wear out over time.+  - [[:​resources:​tools:​clothes]] - Villagers ​need to wear clothes that wear out over time.
   - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern]   - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern]
  
 <WRAP center 60%> <WRAP center 60%>
 ^ Aspect ​            ^ Max decrease to     ^ Max increase to    ^ ^ Aspect ​            ^ Max decrease to     ^ Max increase to    ^
-| [[food]]           | 0%                  | 20%                | +| [[resources:​Food]]           | 0%                  | 75%                | 
-| [[heating]] ​       | 10%                 ​| ​50%                ​+| [[:heating]] ​       | 10%                 ​| ​There is no increase. ​              
-| [[clothes]] ​       | 35%                 ​| ​75%                | +| [[:​resources:​tools:​clothes]] ​       | 0%                 ​| ​100%                | 
-| [[alcohol]] ​       | 75%                 | 100%               |+| [[alcohol]] ​       | There is no decrease. ​                | 100%               |
 </​WRAP>​ </​WRAP>​
 +
 +Secondary modifiers that can positively or negatively change happiness:
 +
 +  - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.
 +  - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable.
 +  - Positive Happiness: For an adjustable amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing.
 +  - Negative Happiness: Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]].
 +  - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing)
 +  - Negative Happiness: Active when you reach around 100 or more. (Population size)
happiness.1562914298.txt.gz · Last modified: 2019/07/12 06:51 by xamer · Currently locked by: 2400:cb00:727:1000:8a34:b982:6fc7:2eb9,54.36.148.14