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happiness [2019/07/12 13:04] 89.73.72.109 |
happiness [2023/04/24 20:16] (current) 173.47.146.14 |
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Happiness affects villagers production rate. | Happiness affects villagers production rate. | ||
+ | |||
+ | <WRAP center 30%> | ||
+ | ^ Happiness ^ productivity buff ^ | ||
+ | | 0% - 10% | -10% | | ||
+ | | 10% - 40% | 0% | | ||
+ | | 40% - 60% | 10% | | ||
+ | | 60% - 90% | 20% | | ||
+ | | 90% - 100% | 50% | | ||
+ | </WRAP> | ||
There are currently four things that can increase/decrease happiness. | There are currently four things that can increase/decrease happiness. | ||
- | - [[food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [[:management:management]] tab) they will gain or loose happiness. | + | - [[resources:Food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [[:management|management]] tab) they will gain or loose happiness. |
- | - [[heating]] - Your people will be happy and their happiness will grow if they can warm their houses during [winter]. If there is not enough [fuel] then their happiness will decrease | + | - [[heating]] -If there is not enough [fuel] during [winter] then their happiness will decrease |
- | - [[clothes]] - Vilalgers need to wear clothes that wear out over time. | + | - [[:resources:tools:clothes]] - Villagers need to wear clothes that wear out over time. |
- [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern] | - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern] | ||
<WRAP center 60%> | <WRAP center 60%> | ||
^ Aspect ^ Max decrease to ^ Max increase to ^ | ^ Aspect ^ Max decrease to ^ Max increase to ^ | ||
- | | [[food]] | 0% | 20% | | + | | [[resources:Food]] | 0% | 75% | |
- | | [[:heating]] | 10% | 50% | | + | | [[:heating]] | 10% | There is no increase. | |
- | | [[clothes]] | 35% | 75% | | + | | [[:resources:tools:clothes]] | 0% | 100% | |
- | | [[alcohol]] | 75% | 100% | | + | | [[alcohol]] | There is no decrease. | 100% | |
</WRAP> | </WRAP> | ||
- | <WRAP center 30%> | + | Secondary modifiers that can positively or negatively change happiness: |
- | ^ Happiness ^ buff ^ | + | |
- | | 0% - 10% | -10% | | + | - +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. |
- | | 10% - 40% | 5% | | + | - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. |
- | | 40% - 60% | 10% | | + | - Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. |
- | | 60% - 90% | 20% | | + | - Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. |
- | | 90% - 100% | 50% | | + | - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) |
- | </WRAP> | + | - Negative Happiness: Active when you reach around 100 or more. (Population size) |