User Tools

Site Tools


happiness

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
happiness [2019/07/12 22:11]
68.13.168.106
happiness [2023/04/24 20:16] (current)
173.47.146.14
Line 2: Line 2:
  
 Happiness affects villagers production rate. Happiness affects villagers production rate.
 +
 +<WRAP center 30%>
 +^ Happiness ​        ^ productivity buff        ^
 +| 0% - 10%          | -10%        |
 +| 10% - 40%         | 0%          |
 +| 40% - 60%         | 10%         |
 +| 60% - 90%         | 20%         |
 +| 90% - 100%        | 50%         |
 +</​WRAP>​
  
 There are currently four things that can increase/​decrease happiness. There are currently four things that can increase/​decrease happiness.
  
-  - [[food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [[:​management:management]] tab) they will gain or loose happiness. +  - [[resources:​Food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [[:​management|management]] tab) they will gain or loose happiness. 
-  - [[heating]] - Your people will be happy and their happiness will grow if they can warm their houses during [winter]. ​If there is not enough [fuel] then their happiness will decrease +  - [[heating]] -If there is not enough [fuel] during [winter] then their happiness will decrease 
-  - [[clothes]] - Villagers need to wear clothes that wear out over time.+  - [[:​resources:​tools:​clothes]] - Villagers need to wear clothes that wear out over time.
   - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern]   - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern]
  
 <WRAP center 60%> <WRAP center 60%>
 ^ Aspect ​            ^ Max decrease to     ^ Max increase to    ^ ^ Aspect ​            ^ Max decrease to     ^ Max increase to    ^
-| [[food]]           | 0%                  | 20%                | +| [[resources:​Food]]           | 0%                  | 75%                | 
-| [[:​heating]] ​       | 10%                 ​| ​50%                ​+| [[:​heating]] ​       | 10%                 ​| ​There is no increase. ​              
-| [[clothes]] ​       | 35%                 ​| ​75%                | +| [[:​resources:​tools:​clothes]] ​       | 0%                 ​| ​100%                | 
-| [[alcohol]] ​       | 75%                 | 100%               |+| [[alcohol]] ​       | There is no decrease. ​                | 100%               |
 </​WRAP>​ </​WRAP>​
  
-<WRAP center 30%> +Secondary modifiers that can positively or negatively change happiness: 
-^ Happiness ​        ^ buff        ^ + 
-| 0% 10%          ​| -10%        | +  +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable. 
-10% 40%         | 5%          | +  ​+2 Positive Happiness: For 90 Days, Successful Conquer; stackable. 
-| 40% 60%         | 10%         +  - Positive Happiness: For an adjustable amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. 
-| 60% 90%         | 20%         | +  Negative Happiness: Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]]. 
-| 90% - 100%        | 50%         | +  Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) 
-</​WRAP>​+  Negative Happiness: Active when you reach around ​100 or more. (Population size)
happiness.1562969462.txt.gz · Last modified: 2019/07/12 22:11 by 68.13.168.106 · Currently locked by: 2400:cb00:727:1000:8a34:b982:6fc7:2eb9,54.36.148.14