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| Both sides previous revision Previous revision Next revision | Previous revision | ||
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happiness [2022/10/30 19:26] 207.148.176.164 |
happiness [2023/04/24 20:16] (current) 173.47.146.14 |
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| Happiness affects villagers production rate. | Happiness affects villagers production rate. | ||
| + | |||
| + | <WRAP center 30%> | ||
| + | ^ Happiness ^ productivity buff ^ | ||
| + | | 0% - 10% | -10% | | ||
| + | | 10% - 40% | 0% | | ||
| + | | 40% - 60% | 10% | | ||
| + | | 60% - 90% | 20% | | ||
| + | | 90% - 100% | 50% | | ||
| + | </WRAP> | ||
| There are currently four things that can increase/decrease happiness. | There are currently four things that can increase/decrease happiness. | ||
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| - [[:resources:tools:clothes]] - Villagers need to wear clothes that wear out over time. | - [[:resources:tools:clothes]] - Villagers need to wear clothes that wear out over time. | ||
| - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern] | - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern] | ||
| - | |||
| - | A new thing has been added: [[villagetab:village:tax_collector|tax]], which has a negative effect, but produces [[resources:processed:Coins]] | ||
| <WRAP center 60%> | <WRAP center 60%> | ||
| Line 20: | Line 27: | ||
| </WRAP> | </WRAP> | ||
| - | <WRAP center 30%> | + | Secondary modifiers that can positively or negatively change happiness: |
| - | ^ Happiness ^ productivity buff ^ | + | |
| - | | 0% - 10% | -10% | | + | - +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. |
| - | | 10% - 40% | 0% | | + | - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. |
| - | | 40% - 60% | 10% | | + | - Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. |
| - | | 60% - 90% | 20% | | + | - Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. |
| - | | 90% - 100% | 50% | | + | - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) |
| - | </WRAP> | + | - Negative Happiness: Active when you reach around 100 or more. (Population size) |