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happiness [2023/04/23 23:19]
173.47.146.14 Created list of modifiers, concisely reworded the *tax* entry, repositioned two tables's positions on the page to match text blocks to corresponding tables.
happiness [2023/04/24 20:16] (current)
173.47.146.14
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   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.
-  - Positive Happiness: For a variable ​amount of time based on cost, [[management:​happiness:​festival|Festivals]] at the cost of food and/or clothing. +  - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. 
-  - Negative Happiness: ​For as long as this is active, ​[[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]].+  - Positive Happiness: For an adjustable ​amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount ​of food and/or clothing. 
 +  - Negative Happiness: ​Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]]. 
 +  - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) 
 +  - Negative Happiness: Active when you reach around 100 or more. (Population size)
happiness.1682291997.txt.gz · Last modified: 2023/04/23 23:19 by 173.47.146.14 · Currently locked by: 2400:cb00:727:1000:8a34:b982:6fc7:2eb9,54.36.148.14