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happiness [2023/04/23 23:25]
173.47.146.14 2 new factors.
happiness [2026/03/21 00:39] (current)
64.238.204.179
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   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.
-  - Positive Happiness: For a variable ​amount of time based on cost, [[management:​happiness:​festival|Festivals]] at the cost of food and/or clothing. +  - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. 
-  - Negative Happiness: ​For as long as this is active, ​[[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]]. +  - +1 Positive Happiness: After defeating Pirates  
-  - Negative Happiness: Low quality housing +  - Positive Happiness: For an adjustable ​amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount ​of food and/or clothing. 
-  - Negative Happiness: Population size+  - Negative Happiness: ​Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]]. 
 +  - Negative Happiness: ​Active when not all shelters are upgraded to the best available. (-3 Low quality housing) 
 +  - Negative Happiness: ​Active when pirate base present nearby (-3 Pirates base present) 
 +  - Negative Happiness: Active when population is over 100 and more (-1 Population size
 +  - Negative Happiness: Active when not enough clothing (-3 Fur clothing) 
happiness.1682292332.txt.gz · Last modified: 2023/04/23 23:25 by 173.47.146.14