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happiness [2023/04/23 23:25] 173.47.146.14 2 new factors. |
happiness [2023/04/24 20:16] (current) 173.47.146.14 |
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- +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. | - +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. | ||
- | - Positive Happiness: For a variable amount of time based on cost, [[management:happiness:festival|Festivals]] at the cost of food and/or clothing. | + | - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. |
- | - Negative Happiness: For as long as this is active, [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. | + | - Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. |
- | - Negative Happiness: Low quality housing | + | - Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. |
- | - Negative Happiness: Population size | + | - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) |
+ | - Negative Happiness: Active when you reach around 100 or more. (Population size) |