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- +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. | - +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. | ||
+ | - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. | ||
- Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. | - Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. | ||
- Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. | - Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. | ||
- Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) | - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) | ||
- Negative Happiness: Active when you reach around 100 or more. (Population size) | - Negative Happiness: Active when you reach around 100 or more. (Population size) |