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happiness [2023/04/24 20:16]
173.47.146.14
happiness [2026/03/21 00:39] (current)
64.238.204.179
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   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.   - +2 Positive Happiness: For 180 Days, [[religion:​pray|Prayers]] cost 20 faith; stackable.
   - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable.   - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable.
 +  - +1 Positive Happiness: After defeating Pirates ​
   - Positive Happiness: For an adjustable amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing.   - Positive Happiness: For an adjustable amount of time, [[management:​happiness:​festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing.
   - Negative Happiness: Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]].   - Negative Happiness: Active when [[villagetab:​village:​tax_collector|tax]] can produce [[resources:​processed:​Coins]].
-  - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) +  - Negative Happiness: Active when not all shelters are upgraded to the best available. (-3 Low quality housing) 
-  - Negative Happiness: Active when you reach around ​100 or more(Population size)+  - Negative Happiness: Active when pirate base present nearby (-3 Pirates base present) 
 +  - Negative Happiness: Active when population is over 100 and more (-1 Population size) 
 +  - Negative Happiness: Active when not enough clothing (-3 Fur clothing) 
happiness.1682367405.txt.gz · Last modified: 2023/04/24 20:16 by 173.47.146.14