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heritage [2019/07/31 19:53]
96.227.143.238 created
heritage [2019/09/11 13:49] (current)
188.152.123.92
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-In Heritage tab you can acquire more land using HP (Heritage Points).+In Heritage tab you can acquire more land using HP (Heritage Points). 1 HP can buy 20 land or forest or 10 mountains.
  
 You can also spend HP to unlock research immediately. You can also spend HP to unlock research immediately.
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 These points will be renewed upon [[:​abdication|abdications]] and [[:​ascension|ascensions]]. The land acquired and research unlocked will be reset as well. These points will be renewed upon [[:​abdication|abdications]] and [[:​ascension|ascensions]]. The land acquired and research unlocked will be reset as well.
  
-You earn HP through [[:​abdication|abdications]] and [[:​ascension|ascensions]] at certain populations. Note: You need the population ​listed, max population is not taken into consideration.+You earn HP through [[:​abdication|abdications]] and [[:​ascension|ascensions]] at certain populations. Note: It'​s ​the actual ​population ​which is used, max population is not taken into consideration. 
 + 
 +Once the village have more than 50 population you will be awarded 1 xp for each additional villager. 
 + 
 +The cost in xp of the next heritage point is 20+2*n with n equal to the total of hp owned. 
 + 
 +hp_cost_in_xp = 20 + 2 * current_hp 
 + 
 +xp_awarded = pop - hp_cost_in_xp_awarded_in_current_run - 50 
 + 
 +  calculateHeritagePoints( removeXP = false ) { 
 +    let peoplePoints = this.resourcesService.getTotalPeople();​ 
 +    let xp = this.xp; 
 +    let threshold = 20 + (this.heritagePoints * 2); 
 +    let pointsToAward = 0; 
 +    while ( peoplePoints >= threshold ) { 
 +      pointsToAward += 1; 
 +      peoplePoints -= threshold;​ 
 +      threshold += 2; 
 +    } 
 +    while ( peoplePoints + xp >= threshold ) { 
 +      pointsToAward += 1; 
 +      peoplePoints -= threshold;​ 
 +      if ( peoplePoints < 0 ) { 
 +        xp += peoplePoints;​ 
 +      } 
 +      threshold += 2; 
 +    } 
 +    if ( removeXP ) { 
 +      this.xp = xp; 
 +    } 
 +    peoplePoints -= 50; 
 +    if ( peoplePoints < 0 ) { 
 +      peoplePoints = 0; 
 +    } 
 +    return { hp: pointsToAward,​ xp: peoplePoints }; 
 +  } 
 + 
 +  peopleToNextHeritagePoint():​ number { 
 +    let peoplePoints = this.resourcesService.getTotalPeople() + this.xp; 
 +    let threshold = 20 + (this.heritagePoints * 2); 
 +    while ( peoplePoints >= threshold ) { 
 +      peoplePoints -= threshold;​ 
 +      threshold += 2; 
 +    } 
 +    return threshold - peoplePoints;​ 
 +  } 
 + 
 +The formula for the population requirement where n is the number of HP earned: 100*2^(n-1)-50 
  
-1- 50 
-2- 150 
-3- 250 
-4- 750 
-5- 1500 
-6- ? 
heritage.1564602837.txt.gz · Last modified: 2019/07/31 19:53 by 96.227.143.238