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villagetab:field [2019/10/20 15:10] fp [Field] note on barley/hop for beer, double harvest |
villagetab:field [2022/05/31 18:51] (current) 87.66.209.36 |
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====== Field ====== | ====== Field ====== | ||
- | Field is unlocked after researching [[:agriculture]]. | + | Field is unlocked after researching [[research:Agriculture]]. |
<WRAP center 80%> | <WRAP center 80%> | ||
- | ^ Building ^ Description ^ Cost ^ | + | ^ Building ^ Description ^ Cost ^ Land use ^ |
- | | [[.field:farm|Farm]] | Hires workers that work in other field buildings | 40 logs, 20 planks, 10 stone | | + | | [[.field:Farm]] | Allows workers to work on fields, orchard and pastures | 40 logs, 20 planks, 10 stone | 15 | |
- | | [[.field:field|Field]] | Various crops can be grown here | 4 stone | | + | | [[.field:Windmill]] | Windmill turns 1 wheat into 2 flour | 30 logs, 10 planks, 20 fabric | 20 | |
- | | [[.field:orchard|Orchard]] | Various fruit plants can be grown here | 5 log | | + | | [[.field:Field]] | Various crops can be grown here | 4 stone | 50 | |
- | | [[.field:pasture|Pasture]] | Animals can be breed here | 10 logs, 20 planks | | + | | [[.field:Orchard]] | Various fruit plants can be grown here | 5 log | 50 | |
- | | [[.field:butcher|Butcher]] | Turns animals from pastures into meat | 15 logs, 10 planks, 5 cut stone | | + | | [[.field:Pasture]] | Animals can be breed here | 10 logs, 20 planks | 50 | |
- | | [[.field:cotton mill|Cotton mill]] | Spins cotton into fabric | 10 logs, 10 planks | | + | | [[.field:Butcher]] | Turns animals from pastures into meat | 15 logs, 10 planks, 5 cut stone | 15 | |
- | | [[.field:brewery|Brewery]] | Brews delicious beer | 30 logs, 30 planks, 10 copper bar | | + | | [[.field:Cotton mill]] | Spins cotton into fabric | 10 logs, 10 planks | 10 | |
- | | [[.field:winery|Winery]] | Extracts and ferments grape juices | 20 logs, 20 planks, 10 copper bar | | + | | [[.field:Clay pit]] | We can extract clay here | 15 logs, 5 planks | 15 | |
+ | | [[.field:Brewery]] | Brews delicious beer | 30 logs, 30 planks, 10 copper bar | 25 | | ||
+ | | [[.field:Winery]] | Extracts and ferments grape juices | 20 logs, 20 planks, 10 copper bar | 25 | | ||
+ | | [[.field:Barn]] | Stores selected type of crops | 40 logs, 20 hay, 20 planks, 10 cut stone | 50 | | ||
</WRAP> | </WRAP> | ||
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All land in the Field area can be arranged, split, combined and demolished. If you apply any of these options in the non-fallow stage, all crops will be lost until the next spring. | All land in the Field area can be arranged, split, combined and demolished. If you apply any of these options in the non-fallow stage, all crops will be lost until the next spring. | ||
+ | |||
+ | ===== Growth Formula ===== | ||
+ | Information courtesy of Shyshaeia. [[https://www.kongregate.com/forums/1050506-villager-kings/topics/1849578-field-orchard-growth-formula|Forum post]]. | ||
+ | |||
+ | Fields and Orchards grow according to the following formula:\\ | ||
+ | [Building_Power * Temperature_Modifier / Growing_Difficulty] progress per tick. | ||
+ | |||
+ | **Building Power** can change based on weather type: Sun and rain give +50% weather modifier, Cloudy gives -25%, Wind and Storms are no modifier. | ||
+ | |||
+ | **Growing Difficulty** is based on crop; Hay and Mushrooms have difficulty of 10, all other field crops have difficulty of 20. Orchards will have two separate difficulties: one for growing the orchard itself and then one for fruiting. | ||
+ | |||
+ | **Temperature** Modifier is based on temperature range (all in Celsius): | ||
+ | ^ Temperature ^ Modifier ^ | ||
+ | |10 degrees | 0.2| | ||
+ | |11-15 degrees | 0.5| | ||
+ | |16-20 degrees | 0.8| | ||
+ | |21-25 degrees | 1.0| | ||
+ | |26-27 degrees | 0.8| | ||
+ | |28-29 degrees | 0.6| | ||
+ | |30-31 degrees | 0.4| | ||
+ | |32-33 degrees | 0.2| | ||
+ | |34+ degrees | 0.0| | ||
+ | |||
+ | Tested accurate as of v1.1.8 | ||
+ | |||
===== Pasture ===== | ===== Pasture ===== |