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villagetab:forest:sawmill [2023/05/14 22:15] 173.47.146.14 [Cost Analysis:] worker total compares |
villagetab:forest:sawmill [2024/07/29 17:25] (current) 108.212.244.210 [Cost Analysis] |
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====== Sawmill ====== | ====== Sawmill ====== | ||
- | Maximum of one worker at a time.\\ Takes 3 (instead of 5) [[resources:raw:log]] and transforms it into 1 [[resources:processed:plank]], much like the [[villagetab:mountains:stonemason]] transforms [[resources:raw:stone]] into [[resources:processed:cut_stone|cut stone]] cheaper than [[:crafting]] does. | + | |
+ | A maximum of 1 Worker per Sawmill can produce a [[resources:processed:plank]] using less resources, much like the [[villagetab:mountains:stonemason]] transforms [[resources:raw:stone]] into [[resources:processed:cut_stone|cut stone]] cheaper than [[:crafting]] does. | ||
+ | |||
+ | ^ Production ^^ | ||
+ | | Input | Output | | ||
+ | | 3 [[resources:raw:log]] (instead of 5) | 1 [[resources:processed:plank]] | | ||
Built in [[villagetab:forest]]. | Built in [[villagetab:forest]]. | ||
Cost: | Cost: | ||
+ | * 20 Land | ||
* 20 [[resources:raw:Log]] | * 20 [[resources:raw:Log]] | ||
* 10 [[resources:processed:cut_stone|Cut stone]] | * 10 [[resources:processed:cut_stone|Cut stone]] | ||
- | |||
- | * 20 Land | ||
===== Cost Analysis ===== | ===== Cost Analysis ===== | ||
- | **Sawmills are better than Manufacturers.** | + | **Sawmills are better than [[villagetab:village:Manufacture]].** |
- | Summery of options: | + | Summary of options: |
* Manufacturers produces 12% more planks/tick per effective land (0.1589403973 Workers per effective land) | * Manufacturers produces 12% more planks/tick per effective land (0.1589403973 Workers per effective land) | ||
* Essentially it uses 10.9% less Land for the same production amount. | * Essentially it uses 10.9% less Land for the same production amount. | ||
* Sawmill uses 63% less Workers per effective plank output. | * Sawmill uses 63% less Workers per effective plank output. | ||
- | * The amount of resources you conserve from less workers is better than the extra output that 10.9% of land could provide, because workers also have their own effective land costs (such as housing, heating, food production, cooking/food infrastructure, clothing production, cotton infrastructure, etc). | + | * The amount of resources you conserve from 44 less workers is better than the extra output that 93 land could provide, because workers also have their own effective land costs (such as housing, heating, food production, cooking/food infrastructure, clothing production, cotton infrastructure, etc). |
+ | |||
+ | ==== Note ==== | ||
- | Note: //Effective// Calculations use +50% boost from Happiness. Effective Land is based on Level 3 Logger Camps providing 0.0277 logs/tick per land while each land uses 0.25 Workers (fully staffed, 5/5). Foresters provide 0.0125 trees/tick per land while each land uses 0.1 Workers. So, at 36 Land (9 Workers) for 1 Log/tick and 80 Land (8 Workers) for 1 Tree/tick is 116 effective Land (and 17 Workers) for 1 effective Log/tick. | + | //Effective// Calculations use +50% boost from Happiness. Effective Land is based on Level 3 Logger Camps providing 0.0277 logs/tick per land while each land uses 0.25 Workers (fully staffed, 5/5). Foresters provide 0.0125 trees/tick per land while each land uses 0.1 Workers. So, at 36 Land (9 Workers) for 1 Log/tick and 80 Land (8 Workers) for 1 Tree/tick is 116 effective Land (and 17 Workers) for 1 effective Log/tick. |
Sawmill produces 0.002 planks/tick per land (0.05 Workers) while requiring 0.006 logs/tick (0.696 Land and 0.102 Workers) | Sawmill produces 0.002 planks/tick per land (0.05 Workers) while requiring 0.006 logs/tick (0.696 Land and 0.102 Workers) |