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weather [2020/03/06 11:59] 114.73.74.185 |
weather [2022/09/30 16:16] (current) 207.148.176.158 |
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//Climate is what we expect, weather is what we get// (Mark Twain). | //Climate is what we expect, weather is what we get// (Mark Twain). | ||
- | Wheater is an uncontrollable, yet predictable, feature in the game. As seasons change, some weathers predomine, but can have random happenings all the time. Weather can affect many buildings, each building having different weather effects and values. | + | Weather is an uncontrollable, yet predictable, feature in the game. As seasons change, some weathers predomine, but can have random happenings all the time. Weather can affect many buildings, each building having different weather effects and values. |
<WRAP center 80%> | <WRAP center 80%> | ||
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| [[.weather:summer|Summer]] | clouded sun, [[.weather:rain|rain]] and [[.weather:heavy rain|heavy rain]] | 91 to 180 | | | [[.weather:summer|Summer]] | clouded sun, [[.weather:rain|rain]] and [[.weather:heavy rain|heavy rain]] | 91 to 180 | | ||
| [[.weather:atumn|Autumn]] | clouded sun and rain | 181 to 270 | | | [[.weather:atumn|Autumn]] | clouded sun and rain | 181 to 270 | | ||
- | | [[.weather:winter|Winter]] | clouded sun, rain and heavy rain | 271 to 360 | | + | | [[.weather:winter|Winter]] | clouded sun, rain and snow | 271 to 360 | |
</WRAP> | </WRAP> | ||
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The daily climate can affect buildings differently, being positive or neutral when sunny and clouded, negative when raining and all-blocking when storming (except for ...) | The daily climate can affect buildings differently, being positive or neutral when sunny and clouded, negative when raining and all-blocking when storming (except for ...) | ||
+ | ===== Exposed buildings ===== | ||
+ | The base power of exposed buildings is affected by some weather conditions. | ||
+ | |||
+ | ^ Region ^ Building ^ Sun ^ Wind ^ Clouds ^ Rain ^ Snow ^ Storm ^ | ||
+ | | Forest | Gatherer | | | | -75% | | -100% | | ||
+ | | Forest | Loggers hut | | | | -50% | | -100% | | ||
+ | | Forest | Forester | | | | -100% | | -100% | | ||
+ | | Forest | Hunter lodge | | | | -100% | | -100% | | ||
+ | | Field | Field | +50% | | -25% | +50% | | | | ||
+ | | Field | Orchard | +50% | | -25% | +50% | | | | ||
+ | | Field | Farm | | | | -50% | | -100% | | ||
+ | | Field | Windmill | | +50% | | | | -100% | | ||
+ | | Field | Clay pit | | | | -100% | | -100% | | ||
+ | | Mountains | Quarry | | | | -100% | | -100% | | ||
+ | | Sea | Fishers hut | | +25% | | +25% | | -100% | | ||
+ | |||
+ | ===== Sheltered buildings ===== | ||
+ | The base power of sheltered buildings are not affected by weather conditions. | ||
+ | |||
+ | ^ Region ^ Building ^ Sun ^ Wind ^ Clouds ^ Rain ^ Snow ^ Storm ^ | ||
+ | | Village | Workshop | | | | | | | | ||
+ | | Village | Hut | | | | | | | | ||
+ | | Village | Shrine | | | | | | | | ||
+ | | Village | Marketplace | | | | | | | | ||
+ | | Village | Tailor | | | | | | | | ||
+ | | Village | Warehouse | | | | | | | | ||
+ | | Fort | [[villagetab:fort:Embassy]] | | | | | | | | ||
+ | | Forest | Sawmill | | | | | | | | ||
+ | | Field | Cotton mill | | | | | | | | ||
+ | | Mountains | Stonemason | | | | | | | | ||
+ | |||
+ | Note: these lists aren't exhaustive (yet). |