====== Happiness ====== Happiness affects villagers production rate. ^ Happiness ^ productivity buff ^ | 0% - 10% | -10% | | 10% - 40% | 0% | | 40% - 60% | 10% | | 60% - 90% | 20% | | 90% - 100% | 50% | There are currently four things that can increase/decrease happiness. - [[resources:Food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [[:management|management]] tab) they will gain or loose happiness. - [[heating]] -If there is not enough [fuel] during [winter] then their happiness will decrease - [[:resources:tools:clothes]] - Villagers need to wear clothes that wear out over time. - [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern] ^ Aspect ^ Max decrease to ^ Max increase to ^ | [[resources:Food]] | 0% | 75% | | [[:heating]] | 10% | There is no increase. | | [[:resources:tools:clothes]] | 0% | 100% | | [[alcohol]] | There is no decrease. | 100% | Secondary modifiers that can positively or negatively change happiness: - +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable. - +2 Positive Happiness: For 90 Days, Successful Conquer; stackable. - Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing. - Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]]. - Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing) - Negative Happiness: Active when you reach around 100 or more. (Population size)