====== Happiness ======
Happiness affects villagers production rate.
^ Happiness ^ productivity buff ^
| 0% - 10% | -10% |
| 10% - 40% | 0% |
| 40% - 60% | 10% |
| 60% - 90% | 20% |
| 90% - 100% | 50% |
There are currently four things that can increase/decrease happiness.
- [[resources:Food]] - Your villagers need to eat. Depending on how much food they get (you can set rations in [[:management|management]] tab) they will gain or loose happiness.
- [[heating]] -If there is not enough [fuel] during [winter] then their happiness will decrease
- [[:resources:tools:clothes]] - Villagers need to wear clothes that wear out over time.
- [[alcohol]] - To get happiness over 75% you need to supply alcohol in a [tavern]
^ Aspect ^ Max decrease to ^ Max increase to ^
| [[resources:Food]] | 0% | 75% |
| [[:heating]] | 10% | There is no increase. |
| [[:resources:tools:clothes]] | 0% | 100% |
| [[alcohol]] | There is no decrease. | 100% |
Secondary modifiers that can positively or negatively change happiness:
- +2 Positive Happiness: For 180 Days, [[religion:pray|Prayers]] cost 20 faith; stackable.
- +2 Positive Happiness: For 90 Days, Successful Conquer; stackable.
- Positive Happiness: For an adjustable amount of time, [[management:happiness:festival|Festivals]] at the cost of a specified one-time amount of food and/or clothing.
- Negative Happiness: Active when [[villagetab:village:tax_collector|tax]] can produce [[resources:processed:Coins]].
- Negative Happiness: Active when not all shelters are upgraded to best available. (Low quality housing)
- Negative Happiness: Active when you reach around 100 or more. (Population size)