In Heritage tab you can acquire more land using HP (Heritage Points). 1 HP can buy 20 land or forest or 10 mountains. You can also spend HP to unlock research immediately. These points will be renewed upon [[:abdication|abdications]] and [[:ascension|ascensions]]. The land acquired and research unlocked will be reset as well. You earn HP through [[:abdication|abdications]] and [[:ascension|ascensions]] at certain populations. Note: It's the actual population which is used, max population is not taken into consideration. Once the village have more than 50 population you will be awarded 1 xp for each additional villager. The cost in xp of the next heritage point is 20+2*n with n equal to the total of hp owned. hp_cost_in_xp = 20 + 2 * current_hp xp_awarded = pop - hp_cost_in_xp_awarded_in_current_run - 50 calculateHeritagePoints( removeXP = false ) { let peoplePoints = this.resourcesService.getTotalPeople(); let xp = this.xp; let threshold = 20 + (this.heritagePoints * 2); let pointsToAward = 0; while ( peoplePoints >= threshold ) { pointsToAward += 1; peoplePoints -= threshold; threshold += 2; } while ( peoplePoints + xp >= threshold ) { pointsToAward += 1; peoplePoints -= threshold; if ( peoplePoints < 0 ) { xp += peoplePoints; } threshold += 2; } if ( removeXP ) { this.xp = xp; } peoplePoints -= 50; if ( peoplePoints < 0 ) { peoplePoints = 0; } return { hp: pointsToAward, xp: peoplePoints }; } peopleToNextHeritagePoint(): number { let peoplePoints = this.resourcesService.getTotalPeople() + this.xp; let threshold = 20 + (this.heritagePoints * 2); while ( peoplePoints >= threshold ) { peoplePoints -= threshold; threshold += 2; } return threshold - peoplePoints; } The formula for the population requirement where n is the number of HP earned: 100*2^(n-1)-50