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        <description></description>
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        <title>Villager Kings</title>
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        <dc:date>2021-08-12T20:03:23+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:agriculture</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:agriculture&amp;rev=1628798603&amp;do=diff</link>
        <description>Agriculture

Enables you to grow your own food and get some serious food production going.

Synergizes well with:


	*  Cotton for supplying Clothes.
	*  Mortar, Windmill and Bakery for powerful food production in the form of effective Bread making.

Unlocks Farm and Field.

Requirements: Weather, Calendar, Stone shovel, 10</description>
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        <dc:date>2021-08-12T19:11:58+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:animals</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:animals&amp;rev=1628795518&amp;do=diff</link>
        <description>Animals

When Animals has been researched, Hunter lodges can be set to tame animals, which puts animals in Pastures, where they produce animal products, such as eggs and Milk (remember that animals need Hay to eat in winter!).
Animals can also be butchered for Meat.

Animals unlocks Pasture and Butcher.

Requirements: Agriculture, Hunting and 20</description>
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        <dc:date>2020-01-21T22:07:53+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:bigger_fire</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:bigger_fire&amp;rev=1579644473&amp;do=diff</link>
        <description>Bigger Fire

Could we make our fire bigger and last for longer?

Cost:

	*  10 wood
	*  2 stone

Research points : 25 (3 HP)

Unlocks Log fuel in crafting</description>
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        <dc:date>2025-11-24T15:01:59+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:bow</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:bow&amp;rev=1763996519&amp;do=diff</link>
        <description>Bow

Short description: A weapon

Mechanics:

- built using workshop or manufacture

- allow to raise archer in the army tab

Resource / Cost:

- To Research: 20 Log, 20 Brushwood

- To create: 10 Log, 5 Brushwood

Output / Effect:

- unlocks the hunting research</description>
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        <dc:date>2021-08-13T09:06:59+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:buff_production</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:buff_production&amp;rev=1628845619&amp;do=diff</link>
        <description>Buff production

Unlocks a temporary buff for prouction buildings that lasts for 360 days and costs 5 of the appropriate tool to activate.

Buildings that can benefit from the buff:

	*  Loggers hut for 5 Axes (New tools).
	*  Forester for 5 Shovels (New tools).
	*  Hunter lodge for 5 Bows (New tools).</description>
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        <dc:date>2026-04-19T07:52:00+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:cannon</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:cannon&amp;rev=1776585120&amp;do=diff</link>
        <description>Cannon

Unlocks the research of battleships more suited for Naval warfare.

How can we make our ships perform better in fights?

Research points: 200 (89 HP)

Cost: 50 Logs, 50 Iron bars

Required Technology Research: Master ore processing

Unlocked Technology Research: Bigger ships</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T11:12:48+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:cartography</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:cartography&amp;rev=1566731568&amp;do=diff</link>
        <description>Cartography

What if we combine all the information we get from visitors and scouts?

Research points : 50 (5 HP)

Unlocks the World map World Map</description>
    </item>
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        <dc:date>2021-08-12T19:37:16+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:cotton</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:cotton&amp;rev=1628797036&amp;do=diff</link>
        <description>Cotton

Unlocks growing Cotton on Fields.

Enables a reliable way of acquiring Cotton for Fabric and thus for Clothes.

Synergizes well with:

	*  Cotton mill to turn Cotton into Fabric faster.

Requirements: Agriculture.

Research points: 50</description>
    </item>
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        <dc:date>2022-05-16T23:19:52+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:crops_storage</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:crops_storage&amp;rev=1652743192&amp;do=diff</link>
        <description>Crops storage

Would it be more efficient if we had a storage building for crops closer to the fields?

Unlocks the Barn, which allows you to store more crops.

Requirements: Agriculture, 5000 points of food.

Research points: 50</description>
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        <dc:date>2025-11-25T09:02:39+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:fabric</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:fabric&amp;rev=1764061359&amp;do=diff</link>
        <description>Unlocked after researching cotton

research this to unlock tailoring to make clothes</description>
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        <dc:date>2020-06-25T21:16:04+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:fertilizer</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:fertilizer&amp;rev=1593119764&amp;do=diff</link>
        <description>Fertilizer

Boosts growth on fields and orchards by 10%.</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:foresight&amp;rev=1566729416&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T10:36:56+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:foresight</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:foresight&amp;rev=1566729416&amp;do=diff</link>
        <description>Foresight (research)

If only we knew what we don't know

Research points : 20 (2 HP)

Foresight unlocks new researchs such as mathematics and increase the foresight stat in the research tab, increasing the size of the research queue by 1</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:house&amp;rev=1579643744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-21T21:55:44+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:house</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:house&amp;rev=1579643744&amp;do=diff</link>
        <description>House (Research)

What if huts were bigger?

Cost:

	*  Research points: 100
	*  50 Wood
	*  50 Planks
	*  Prerequisites: Stone hammer


This allows the construction of houses and the ability to upgrade huts into houses

It is recommended to have stable in food and clothing production before researching this, as this will apply a -1 to happiness until all huts are upgraded to houses</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:management&amp;rev=1566729672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T10:41:12+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:management</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:management&amp;rev=1566729672&amp;do=diff</link>
        <description>Management

Maybe we could make some hard decisions which could help us survive?

Research points : 30 (3 HP)

Unlocks the management tab</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:mathematics&amp;rev=1579644086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-01-21T22:01:26+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:mathematics</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:mathematics&amp;rev=1579644086&amp;do=diff</link>
        <description>Mathematics

What if we calculate things first?

Heritage points : 5 HP

Unlocked after foresight. Mathematics unlocks many research projects and is required for Urban planning and Specialized production

Researching this will apply a permanent 10% buff to construction and deconstruction</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:mortar&amp;rev=1628799130&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-12T20:12:10+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:mortar</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:mortar&amp;rev=1628799130&amp;do=diff</link>
        <description>Mortar

Unlocks making Flour and Bread.

crafting:

	*  2 Wheat becomes 1 Flour.
	*  2 Flour and 1 Fuel becomes 1 Bread.

Synergizes well with:

	*  Bakery to make Bread faster.
	*  Windmill to make Flour cheaper and faster with a specialized building than by crafting.

Requirements: 20 Stones.

Research points: 20</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:pickaxe_design&amp;rev=1593119681&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-25T21:14:41+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:pickaxe_design</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:pickaxe_design&amp;rev=1593119681&amp;do=diff</link>
        <description>Pickaxe Design

Improves mining speed by 10%.

Affected Buildings:

	*  Quarry
	*  Pit mine
	*  Geologist
	*  Deep mine</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-05-17T19:48:01+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:production_zones</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:production_zones&amp;rev=1652816881&amp;do=diff</link>
        <description>Production zones

Would creating production camps help with productivity?

Research points: 50

Requirements: 5000 Food</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:scientific_method&amp;rev=1566728972&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T10:29:32+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:scientific_method</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:scientific_method&amp;rev=1566728972&amp;do=diff</link>
        <description>Scientific method

We have learned how to research things

Research points : 5 (1 HP)

First available research that unlocks other researches 
(Unlocked by building the first workshop)</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:stone_axe&amp;rev=1566730651&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T10:57:31+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:stone_axe</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:stone_axe&amp;rev=1566730651&amp;do=diff</link>
        <description>Stone axe (research)

It's probably more effective to hit trees with sharp stone?

Cost : 5 wood, 10 stone

Research points : 25 (3 HP)

Allows you to build stone axe in the crafting tab (necessary for many buildings)</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:stone_hammer&amp;rev=1566729925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-25T10:45:25+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:stone_hammer</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:stone_hammer&amp;rev=1566729925&amp;do=diff</link>
        <description>Stone hammer (research)

Can hitting with stone be easier?

Cost : 5 wood, 10 stone
Research points : 25 (3 HP)

Allows you to build stone hammers in the crafting tab (necessary for many buildings)</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:tailoring&amp;rev=1764061386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-25T09:03:06+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:tailoring</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:tailoring&amp;rev=1764061386&amp;do=diff</link>
        <description>unlocked after researching fabric

research to make clothes</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:trade&amp;rev=1564747916&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-02T12:11:56+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:trade</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:trade&amp;rev=1564747916&amp;do=diff</link>
        <description>Trade (research)

We learned to trade on marketplace

Research points : 50 (5 HP)

Trade is a general research and allows you to build a Marketplace.
Once you have built a marketplace, you unlock the market tab which allows you to buy and sell ressources.</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:urban_planning&amp;rev=1565054070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-06T01:14:30+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:urban_planning</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:urban_planning&amp;rev=1565054070&amp;do=diff</link>
        <description>Urban planning

Maybe we could rearrange buildings

Cost : None 

Research points : 50 (5 HP)

Allows you to split or combine buildings such as fields, orchard or warehouse to have a better control of your resources' stocks and production in order to optimize used lands and manpower.</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:weather&amp;rev=1564746121&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-02T11:42:01+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:weather</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:weather&amp;rev=1564746121&amp;do=diff</link>
        <description>Weather (research)

Would it be good to know the weather in advance ?

Cost : 10 wood, 10 stone, 10 plank 
Research points : 50 (6 HP)


Unlocks the Weather  tab</description>
    </item>
    <item rdf:about="https://wiki.villagerkings.com/doku.php?id=research:windmill&amp;rev=1628799437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-08-12T20:17:17+0000</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>research:windmill</title>
        <link>https://wiki.villagerkings.com/doku.php?id=research:windmill&amp;rev=1628799437&amp;do=diff</link>
        <description>Windmill

Unlocks the specialized building for turning Wheat into Flour both faster and cheaper than by crafting.

A Windmill turns 1 Wheat into 2 Flour, which is an increase of 400% (2 Wheat into 1 Flour vs 1 Wheat into 2 Flour -&gt; 2 Wheat into 4 Flour).

Requirements: None(?)

Research points</description>
    </item>
</rdf:RDF>
