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religion [2019/07/23 14:59]
imperiwm
religion [2023/04/27 00:13] (current)
69.122.166.239 [Religions]
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 ====== Religion ====== ====== Religion ======
  
-//When I admire the wonders of a sunset or the beauty of the moon, my soul expands in the worship of the creator.//(Mahatma Ghandi)+//When I admire the wonders of a sunset or the beauty of the moon, my soul expands in the worship of the creator// (Mahatma Ghandi).
  
  
  
 +Religion is a support engine in the game, that can be unlocked as soon as a shrine and church are built. The shrine auto generates faith at a slower rate than the church, but the church requires a person to operate it in order to generate faith. Up to 100 faith points can be stored. ​
  
 +<WRAP center 80%>
 +^ Prayer ​                        ^ Description ​                       ^ Cost                           ^ Effect ^
 +| [[.religion:​preach|Preach]] ​             | We shall spread our beliefs to others ​                | 20-100 faith             | Unlocks new prayers (Currently unlocks stop at 50 cost preach, even though there are more expensive Preaches |
 +|[[.religion:​pray|pray]] ​             | We feel better after prayer ​               | 20 faith             | Gives +2 to happiness effects for 180 days|
 +| [[.religion:​blessing|Blessing]] ​             | May everything go according to our plans                 | 50 faith             | Gives 25% production efficiency to randomly chosen building type group |
 +| [[.religion:​faith shield|Faith shield]] ​             | Our faith will protect us from harm                 | 50 faith             | Gives a shield that takes damage whenever a villager is sick or freezing |
 +| [[.religion:​solider prayer|Soldier prayer]] ​             | We shall win any enemy with our faith                 | 50 faith             | All troops boosted 20% for one year |
 +</​WRAP>​
  
-Religion is a support engine in the game, that can be unlcoked as soon as a church or srhine are built. Church is able to collect and store up to 90 faith points, and srhine up to 10. Faith points take a considerable amount of time to be collected and can be spent to improve many features troughout praying. ​ 
  
  
  
 +====== Religions ======
 +
 +As no prayers survive without a listening God, with some sacrifices all players can devote themselves to a certain religion, unlocking exclusive prayers. Only one religion allowed per time. 
 +
 +<WRAP center 80%>
 +^ Religion ​                        ^ Prayer ​                       ^ Cost                           ^ Effect ^
 +| [[.religion:​fertility|Fertility]] ​             | Baby boom                 | 100 faith             | 100% bonus to population breed |
 +| [[.religion:​nature|Nature]] ​             |Life cycle  | 100 faith             | 10% buff to natural sources for 5 years //​(doesn'​t show anywhere what is affected)// |
 +| [[.religion:​technology|Technology]] ​             | Faithful research ​                | 100 faith             | 100 research points assigned to current research project |
 +| [[.religion:​war|War]] ​             | Holy War                  | 100 faith             | All troops buffed 10% for 5 years  |
 +</​WRAP>​
 +
 +Natural sources affect the following, quoted from Xamer in a [[https://​www.kongregate.com/​forums/​1050506-villager-kings/​topics/​1844486-religions-what-do-they-do?​page=1#​posts-13178975|forum post]]:​\\ ​
 +"The affected resources are: forest yearly growth, fish breeding rate, field, orchard growing and pasture animals reproduction and produce output."​
  
-Religions: 
-Fertility - Baby Boom 100 Faith 100% bonus to population generation 
-Nature 
-Technology 100 research points to the current research project 
-War 
religion.1563893971.txt.gz · Last modified: 2019/07/23 14:59 by imperiwm