When I admire the wonders of a sunset or the beauty of the moon, my soul expands in the worship of the creator (Mahatma Ghandi).
Religion is a support engine in the game, that can be unlocked as soon as a shrine and church are built. The shrine auto generates faith at a slower rate than the church, but the church requires a person to operate it in order to generate faith. Up to 100 faith points can be stored.
Prayer | Description | Cost | Effect |
---|---|---|---|
Preach | We shall spread our beliefs to others | 20-100 faith | Unlocks new prayers (Currently unlocks stop at 50 cost preach, even though there are more expensive Preaches |
pray | We feel better after prayer | 20 faith | Gives +2 to happiness effects for 180 days |
Blessing | May everything go according to our plans | 50 faith | Gives 25% production efficiency to randomly chosen building type group |
Faith shield | Our faith will protect us from harm | 50 faith | Gives a shield that takes damage whenever a villager is sick or freezing |
Soldier prayer | We shall win any enemy with our faith | 50 faith | All troops boosted 20% for one year |
As no prayers survive without a listening God, with some sacrifices all players can devote themselves to a certain religion, unlocking exclusive prayers. Only one religion allowed per time.
Religion | Prayer | Cost | Effect |
---|---|---|---|
Fertility | Baby boom | 100 faith | 100% bonus to population breed |
Nature | Life cycle | 100 faith | 10% buff to natural sources for 5 years (doesn't show anywhere what is affected) |
Technology | Faithful research | 100 faith | 100 research points assigned to current research project |
War | Holy War | 100 faith | All troops buffed 10% for 5 years |
Natural sources affect the following, quoted from Xamer in a forum post:
“The affected resources are: forest yearly growth, fish breeding rate, field, orchard growing and pasture animals reproduction and produce output.”