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religion [2019/07/23 15:15] imperiwm |
religion [2023/04/27 00:13] (current) 69.122.166.239 [Religions] |
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- | Religion is a support engine in the game, that can be unlcoked as soon as a church or srhine are built. Church is able to collect and store up to 90 faith points, and srhine up to 10. Faith points take a considerable amount of time to be collected and can be spent to improve many features troughout praying. | + | Religion is a support engine in the game, that can be unlocked as soon as a shrine and church are built. The shrine auto generates faith at a slower rate than the church, but the church requires a person to operate it in order to generate faith. Up to 100 faith points can be stored. |
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^ Prayer ^ Description ^ Cost ^ Effect ^ | ^ Prayer ^ Description ^ Cost ^ Effect ^ | ||
- | | [[.religion:preach|Preach]] | We shall spread our beliefs to others | 20-100 faith | Unlocks new prayers | | + | | [[.religion:preach|Preach]] | We shall spread our beliefs to others | 20-100 faith | Unlocks new prayers (Currently unlocks stop at 50 cost preach, even though there are more expensive Preaches | |
- | | [[.religion:blessing|Blessing]] | May everything go according to our plans | 50 faith | | | + | |[[.religion:pray|pray]] | We feel better after prayer | 20 faith | Gives +2 to happiness effects for 180 days| |
- | | [[.religion:faith shield|Faith shield]] | Our faith will protect us from harm | 50 faith | | | + | | [[.religion:blessing|Blessing]] | May everything go according to our plans | 50 faith | Gives 25% production efficiency to randomly chosen building type group | |
+ | | [[.religion:faith shield|Faith shield]] | Our faith will protect us from harm | 50 faith | Gives a shield that takes damage whenever a villager is sick or freezing | | ||
| [[.religion:solider prayer|Soldier prayer]] | We shall win any enemy with our faith | 50 faith | All troops boosted 20% for one year | | | [[.religion:solider prayer|Soldier prayer]] | We shall win any enemy with our faith | 50 faith | All troops boosted 20% for one year | | ||
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====== Religions ====== | ====== Religions ====== | ||
- | As no prayers survive whitout a listening God, whit some sacrifices all players can devote themselves to a certain religion, unlocking exclusive payers. Only one religion allowed per time. | + | As no prayers survive without a listening God, with some sacrifices all players can devote themselves to a certain religion, unlocking exclusive prayers. Only one religion allowed per time. |
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- | ^ Relgion ^ Prayer ^ Cost ^ Effect ^ | + | ^ Religion ^ Prayer ^ Cost ^ Effect ^ |
| [[.religion:fertility|Fertility]] | Baby boom | 100 faith | 100% bonus to population breed | | | [[.religion:fertility|Fertility]] | Baby boom | 100 faith | 100% bonus to population breed | | ||
- | | [[.religion:nature|Nature]] | | 100 faith | | | + | | [[.religion:nature|Nature]] |Life cycle | 100 faith | 10% buff to natural sources for 5 years //(doesn't show anywhere what is affected)// | |
- | | [[.religion:technology|Technology]] | Faithfull research | 100 faith | 100 research points assigned to current research project | | + | | [[.religion:technology|Technology]] | Faithful research | 100 faith | 100 research points assigned to current research project | |
- | | [[.religion:war|War]] | | 100 faith | | | + | | [[.religion:war|War]] | Holy War | 100 faith | All troops buffed 10% for 5 years | |
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- | Fertility - Baby Boom 100 Faith 100% bonus to population generation | + | Natural sources affect the following, quoted from Xamer in a [[https://www.kongregate.com/forums/1050506-villager-kings/topics/1844486-religions-what-do-they-do?page=1#posts-13178975|forum post]]:\\ |
- | Nature | + | "The affected resources are: forest yearly growth, fish breeding rate, field, orchard growing and pasture animals reproduction and produce output." |
- | Technology 100 research points to the current research project | + | |
- | War | + |