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religion [2019/09/03 16:12] 77.37.228.179 [Religions] |
religion [2025/05/24 13:31] (current) 84.211.137.85 |
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| ^ Prayer ^ Description ^ Cost ^ Effect ^ | ^ Prayer ^ Description ^ Cost ^ Effect ^ | ||
| | [[.religion:preach|Preach]] | We shall spread our beliefs to others | 20-100 faith | Unlocks new prayers (Currently unlocks stop at 50 cost preach, even though there are more expensive Preaches | | | [[.religion:preach|Preach]] | We shall spread our beliefs to others | 20-100 faith | Unlocks new prayers (Currently unlocks stop at 50 cost preach, even though there are more expensive Preaches | | ||
| - | | [[.religion:blessing|Blessing]] | May everything go according to our plans | 50 faith | | | + | |[[.religion:pray|pray]] | We feel better after prayer | 20 faith | Gives +2 to happiness effects for 180 days (stackable)| |
| - | | [[.religion:faith shield|Faith shield]] | Our faith will protect us from harm | 50 faith | | | + | | [[.religion:blessing|Blessing]] | May everything go according to our plans | 50 faith | Gives 25% production efficiency to randomly chosen building type group | |
| + | | [[.religion:faith shield|Faith shield]] | Our faith will protect us from harm | 50 faith | Gives a shield that takes damage whenever a villager is sick or freezing | | ||
| | [[.religion:solider prayer|Soldier prayer]] | We shall win any enemy with our faith | 50 faith | All troops boosted 20% for one year | | | [[.religion:solider prayer|Soldier prayer]] | We shall win any enemy with our faith | 50 faith | All troops boosted 20% for one year | | ||
| </WRAP> | </WRAP> | ||
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| ====== Religions ====== | ====== Religions ====== | ||
| - | As no prayers survive without a listening God, whit some sacrifices all players can devote themselves to a certain religion, unlocking exclusive payers. Only one religion allowed per time. | + | As no prayers survive without a listening God, with some sacrifices all players can devote themselves to a certain religion, unlocking exclusive prayers. Only one religion allowed per time. |
| <WRAP center 80%> | <WRAP center 80%> | ||
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| </WRAP> | </WRAP> | ||
| + | Natural sources affect the following, quoted from Xamer in a [[https://www.kongregate.com/forums/1050506-villager-kings/topics/1844486-religions-what-do-they-do?page=1#posts-13178975|forum post]]:\\ | ||
| + | "The affected resources are: forest yearly growth, fish breeding rate, field, orchard growing and pasture animals reproduction and produce output." | ||