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Weather

Climate is what we expect, wheater is what we get (Mark Twain).

Wheater is an uncontrollable, yet predictable, feature in the game. As seasons change, some weathers predomine, but can have random happenings all the time. Weather can affect many buildings, each building having different weather effects and values.

Season Weather predominance Days in the year
Spring sunny and clouded sun 1? to 90?
Summer clouded sun, rain and heavy rain 91? to 180?
Autumn clouded sun and rain 181? to 270
Winter clouded sun, rain and heavy rain 271 to 365?

Weather can be forecasted after you reseach it, and can predict up to four days ahead.

In the winter, even when sunny, temperatures are quite low, making necessary to have adequate heating and clothing for villagers. If not achieved, happiness will decrease and furthermore people can freeze, eing unable to work (need confirmation).

The daily climate can affect buildings differently, being positive or nuetral when sunny and clouded, negative when raining and all-blocking when storming (except for …)

weather.1564485390.txt.gz · Last modified: 2019/07/30 11:16 by 178.118.59.9